![]() ![]() When the list is finished you can change the order by clicking the Up and Down buttons (above the list).The evaluation of the final list will be executed from bottom to top in Maya.Those last two is for safety reasons to make sure the color, basecolor, albedo textures get the correct settings. color: *, *olor*, Utility – sRGB – Texture.albedo: *, *lbedo*, Utility – sRGB – Texture.roughness: *, *oughness*, Utility – Raw.metalness: *, *etalness*, Utility -Raw.displacement: *, *isplacement*, Utility – Raw.Guide: rule name: Image Extension, Image File Path Pattern, Input Color Space.You can create new rules by clicking the Add button.I recommend the following rules (this is a file extension and file name based system, so you have to be really careful about the used naming conventions – as always): You don’t have to convert the textures into ACES primaries. In Maya there is a simple way to create rules for different cases (texture inputs).That’s necessary to get correct results.) Turn off the Use OCIO Input Color Space Rules (This way you can create your own.Load the latest version of the OCIO config file for ACES: OCIO Config Path (The current version is ACES_1.2).In Maya go to Window -> Settings/Preferences -> Preferences -> Color Management.Download the OCIO (OpenColorIO) config files (this contains all ACES versions and other OCIO based configs and files).This is a basic/general (not ideal) approach when you have the “non-ACES” sRGB textures for colour maps, and also “non-ACES” sRGB based EXR and HDR images (hdr textures for lighting). To extend that information here’s a simple guide for how to use ACES in Maya/Arnold. There are a few really good source/guide about ACES (Academy Color Encoding System). ![]()
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